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NavMesh with vehicles - a navmesh agent with a turning radius?
Hello guys. TLDR: What is a solid solution for vehicle pathfinding? AKA pathfinding for agents who have a limited turning radius (possibly considering that they can go in reverse)? I wrote a replacement to the default NavMesh Agent using agent.Move method and it basically does the same thing as the default NavMesh agent, but instead of rotating ...
Jun 12, 2018
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