The engineer behind AI lenses reaching 400 million Snapchat users explains how diffusion models, on-device inference, and ...
Fluorite, on the other hand, is the “first console-grade game engine” that’s “fully integrated with” the Flutter SDK, ...
Toyota introduces Fluorite, a game engine built for in-car screens, focused on 3D interfaces, fast performance, and low hardware demands.
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
The primary hurdle for AI-generated games has always been "hallucination"—the tendency for AI to lose track of objects or logic over time. To solve this, Yoroll.ai has pioneered a Three-Layer ...
The former Blizzard North devs of Moon Beast discuss Darkhaven - a dream about dynamic, persistent worlds that dates back to the original Diablo.
AUTOPOST on MSN
The dashboard just leveled up: This open-source game engine could turn every drive into a 3D experience
Game engines are no longer just for PlayStation or PC. They’re rapidly becoming the backbone of next-generation automotive ...
Tarsier Studios' co-founder Andreas Johnsson and narrative director David Mervik dive into the making of their new atmospheric horror game ...
The CEO of Ford, Jim Farley, has explained in a recent interview how producing Formula 1 engines with Red Bull has shown the American automaker how to beat the Chinese competition. Shamima Begum ...
Jake Fillery is an Evergreen Editor for Game Rant who has been writing lists, guides, and reviews since 2022. With thousands of engaging articles and guides, Jake loves conversations surrounding all ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
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