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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
Giant Squid has a way of making its characters glide. Even if you're playing with the world's chunkiest controller or fattest thumbs, Abzû's underwater diver smooths any clumsy input into beautiful, ...
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