(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
Cousins Avintha and Nihitha are hoping to build a mental health app to support their community, specifically driving the technology toward high school students and teenagers. The high schoolers, who ...
Nowadays, digital literacy is no longer perceived as complementary skills, it has become a foundation for preparing the young generation to navigate the future, particularly amid the rapid digital ...
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